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Xenophobe was
Howard's
first game for Bally (actually, this was his first
game in the game industry). This game was written
entirely in 68000 assembly language. Howard built
an object oriented system which maintained objects
and allowed them to be created and disposed of as
the players went from room to room. The room layout
was table based, so more levels could be easily
added and different rooms could be combined in
different ways to create new levels. Since the
hardware used for this game had no hardware
scrolling, the entire 3-pane scrolling system was
done in software. Also, the main loop for game had
to run fast enough to keep things moving at 30
frames per second, so the whole codebase was
optimized for speed.
All of these
pinball games were written in 6803 assembly
language. The core of all of these games was the
Bally pinball utility, but each game's
"personality" had to be coded for each game. All of
the light patterns and solenoid action was
controlled through the software. Since the ball on
the playfield was moving in real time, the game had
to keep up, so the main loop had to run 60 times
per second. Also, the hardware required the
software to strobe all of the lights to keep them
lit up when they were supposed to be turned
on.
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