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Gridz , our first
original title, is a fast-action strategy game.
It's built on top of our 3D Sprite Engine (3DSE).
Only 20% of the Gridz code base is specific to
Gridz. This code controls the motion of the sprites
and what happens when the sprites interact with
each other. The remaining 80% is the engine
which:
- keeps track of
the position, orientation, and motion of each
sprite in 3D space;
- scales and
performs color transformations on each sprite as
it is drawn;
- networks
multiple copies of the game together and keeps
the game in sync on all of these machines;
and
- manages memory
of object data, image data and audio
data.
- 3DSE is written
in C, C++, 68K assembler, and PowerPC
assembler.
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Official
Gridz site
Download
demo
Download
1.4 updater,
Gridz
1.4 updater ReadMe
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GridLock began as
an internal company project. Then, we found that it
played well with the QuePad so, we struck a
bundling deal with MicroQue. The program was
written from the ground up in C. All artwork was
created in-house. Its game play is different from
most arcade/puzzle games of this type in that you
move and shoot independently.
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Magic Dragon is an
absorbing puzzle for the PalmPilot.
It's just a sample of our work with this exciting
new platform.
Developer's note
for all you hand-held propellor-heads: Magic Dragon
runs on the PalmOS 1.0, which is the version on my
Pilot 5000. The application includes code that
takes advantage of the enhancements in PalmOS 2.0
to save its state when you run another app so that
you can leave the puzzle half-solved and come back
to pick up where you left off. This feature works
perfectly on the software simulator but is untested
on an actual device.
If you have
comments about Magic Dragon or are interested in
hiring us to write a Pilot application,
email
me at
mlandis@greendragon.com.
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Download it free
with our compliments:
Uuencoded
Binhexed
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